David Bingham

Sanding down the welds of human-computer interactions.

David Bingham

David Bingham

Always working in the space between. A people-person by nature and endlessly interested in computing's ability to make life authentically better. This starts with finding problems worth solving through human-centric research and understanding of the world, and only then seeing where technology can be applied in support. My career bridges hardware, software, systems, and services across the world working with numerous fascinating people. Within that, a recurring theme arises around complex decision making, knowledge management, and collaboration between people and computing systems. Below is that history broken into eras with connections to the projects, patents, and papers that I have generated.

Also

Studio Bing
A design studio, a research lab, and a place to explore the intersection of people and technology.
Vans & Houses
You can take the designer out of the shop, but you... NO! I must build and tinker and make things.
Outdoors
Default-mode. If it can be outside, let's go. My motivator and reason for place.
Family people

Family people

Van build + van dog

Van build + van dog

Garage office/workshop

Garage office/workshop

1964 BMW R69S

1964 BMW R69S

A designer leading people from a problem space, through focusing and understanding, to a solution space of products, processes, and services, aligned and designed.

A diagram in two funnels: on the left, Problem Space, a confused person; a green line zigzags through Focus + Understand past a designer at the narrow middle, then Align + Design opens to the right, Solution Space, with products, processes and services.
My role as a designer and researcher
Where I have worked, one dot per placeSan Francisco, United StatesLos Angeles, United StatesSan Diego, United StatesSeattle, United States; Victoria, CanadaBoulder, United StatesHouston, United StatesAtlanta, United StatesJacksonville, United StatesLouisville, United StatesChicago, United StatesNew York, United StatesBoston, United StatesMontreal, CanadaSeoul, South KoreaBusan, South KoreaTokyo, JapanKyoto, JapanSingapore, Singapore; Kuala Lumpur, MalaysiaChristchurch, New ZealandDubai, United Arab EmiratesRiyadh, Saudi ArabiaDammam, Saudi ArabiaHannover, GermanyLondon, EnglandBirmingham, EnglandParis, FranceGrenoble, FranceLattes, FranceFlorence, ItalyBologna, ItalyBangalore, IndiaLucerne, SwitzerlandIstanbul, TurkeyLund, SwedenCopenhagen, DenmarkNovi Sad, Serbia

19 countries, worked in person

  1. Canada
  2. Denmark
  3. England
  4. France
  5. Germany
  6. India
  7. Italy
  8. Japan
  9. Malaysia
  10. New Zealand
  11. Saudi Arabia
  12. Serbia
  13. Singapore
  14. South Korea
  15. Sweden
  16. Switzerland
  17. Turkey
  18. United Arab Emirates
  19. United States

Download CV

2004 – present · Studio Bing

Always be building

Studio Bing is my front door since 2004: Along with my graphic designer wife, we consult on print, interactive, and physical products with self-publishing of personal passion projects. Sometimes busy and sometimes quiet. Loadout: An outdoor logistics application, built with Google services, integrated backlog management, custom skills, and a design system inspired by a WW2 survival manual. Shellface: A native iOS game taking advantage of the full Apple ecosystem to match silly faces with your friends. Occasional commissions, inquire within.

Positions

Design Partner, founded in Atlanta in 2004; a constant alongside every era since, now in Boulder
Boulder, CO
2004 – present

2023 – present · Schneider Electric

Energy Intelligence™

Hired to lead experience design for the industrial side of energy management: Remote monitoring of assets, power & buildings, and the commissioning experiences system integrators use to bring an electrical system to life. The team grew from 7 to 36 across a dozen offices. From 2024, head of design for Digital Energy; in 2026, defining AI "energy intelligence" across 5 strategic domains.

Positions

Director Experience Design & Head of Design, Digital Energy
Boulder, CO
2024 – present
Director Experience Design, industrial applications and energy management
Boulder, CO
2023 – 2024

Press and talks

2023
Invisible Machines, S2E16, UX Magazine · interview

2021 – 2022 · Beyond.ai

Explainable AI

VP of Product Design at an industrial AI company built on Caltech & JPL technology. I led design globally, hired 6 designers across APAC, EMEA and the Americas, and owned the internal design system. The design problem was making machine advice legible to expert operators in high-stakes settings, so knowledge management and decision explainability was a requirement.

Positions

Consulting engagement, Recreational Living, GE AppliancesConcurrent
2022
VP, Product Design
Glendale, CA
2021 – 2022

2019 – 2021 · Workday

Unified entry

A deliberate step out of industrial software, into an individual-contributor principal role. I redesigned the Workday Assistant conversational agent, helped build the authoring tool behind it, and crafted a design argument that Assistant be the entry point to everything in Workday, years before agent-based systems. This included rethinking the task inbox and the experience architecture behind omni-channel notifications. A big life change from The Bay to Boulder came with it.

Positions

Principal User Experience Designer
Boulder, CO
2019 – 2021

2018 – 2019 · GE Digital

Co-innovation

Senior Director of a team of product managers, interaction designers, and research specialists engaging customers alongside GE's strategic partners. We structured a system of design thinking & prototyping techniques to align partners, understand customer needs, and formulate offerings. In the practice's final year the large consultancies came in as co-deliverers, with design, product and engagement management all reporting to me.

Positions

Senior Director, Co-Innovation
San Ramon, CA
2018 – 2019

2016 – 2018 · GE Digital

Problem architects

Director Experience Design, driving industrial internet engagements with strategic customers in green-field accounts: automotive, heavy equipment, resource management, manufacturing. Design-thinking workshops with C-level leaders, then co-design of the future business with operational experts, at their sites rather than ours. 60+ workshops across 15+ countries, over $100M in influenced bookings. We called ourselves "problem architects" as a complement to the commercial team "solution architects" with whom we worked.

Positions

Director Experience Design
San Ramon, CA
2016 – 2018

2015 – 2016 · GE Digital

Emerging Verticals

One of 4 founding leads of Emerging Verticals: a general manager, engineering, product, and me on experience design & research. I grew the team from 2 to 7, helped establish relationships with 36 customers, and led design on the first application to ship on Predix, Pitney Bowes Clarity. I presented GE's engagement practices with over 500 executives in Tokyo, at Predix Transform, and at GE's Minds & Machines trade conference.

Positions

Senior Design Manager
San Ramon, CA
2015 – 2016

2013 – 2015 · GE Digital

Big dreams in The Bay

Transferred to San Ramon, California to curate GE's Industrial Internet Design System across all business vertical software. Consultative critiques and on-site research with GE businesses seeded Asset Performance Management, where the patterns and the patents were established; I ran the research, synthesis, storyboarding, personas and prototyping myself. As part of GE's corporate Design Council, I designed the interaction & feedback language of the Cooper Hewitt Museum's Pen.

Positions

Senior Staff Interaction Designer
San Ramon, CA
2013 – 2015

Press and talks

2015
The Atlantic · the Cooper Hewitt Pen
2014
Sound in Product Design, California College of the Arts · guest lecture with Hugh Dubberly
2014
GE Software & Design Conference · talk
2014
Internet of Things, General Assembly · guest lecture

2011 – 2013 · GE Appliances

Concept & Brand

Extending the connected product experience beyond energy through 2 flagship efforts: A common control strategy across every appliance product line with prototyped electronics, displays, and software interactions, validated on a high-resolution physical simulator. Also, a branded appliance sound language built with Georgia Tech's Sonification Lab and covered by Fast Company and the Wall Street Journal.

Positions

Interaction Design Manager, Concept & Brand
Louisville, KY
2011 – 2013

Press and talks

2012
Wall Street Journal; FastCoDesign · appliance sound design

2008 – 2011 · GE Appliances

Home Energy

The most productive period of my career, seeding a deep interest in energy and water systems. As the "smart grid" emerged I led product design across progressive generations: The touchscreen Home Energy Manager, the Nucleus home hub, and the thermostats, displays and radio enclosures around them. I defined a design language across form, material, color, lighting, audio, & graphics. The work went to utility pilots and to CES in January 2011, with 23 of my 26 inventions filed during this era.

Positions

Home Energy Design Manager
Louisville, KY
2008 – 2011

Recognition

2011
GE CEO Imagination Award · GE, for the home energy management work

Press and talks

2011
CES; public utilities; TV news · the home energy work shown

2006 – 2008 · GE Appliances

The first interaction designer

Hired into GE Appliance's Industrial Design Operations team as the first interaction designer, responsible for control strategy across every product line and brand. The signature move: 3 simultaneous cooking products on common hardware, navigation and graphics, cutting redundant engineering while making the brands more coherent. I established the embedded-controls design process and began hiring interaction and service designers. The earliest patent priority date happens here.

Positions

Interaction Design Manager
Louisville, KY
2006 – 2008

2004 – 2007 · Georgia Tech

HCI with an ID core

A Master of Industrial Design self-directed toward human-computer interaction and management, with coursework across 4 departments. I taught Introductory Industrial Design for 4 terms, rebuilt the entire syllabus and project structure with the program's director, and advised a senior on HTML & Flash. I founded Studio Bing here, and from 2006 Lenovo's Innovation Design Center retained me to curate design & technology intelligence for their growth into the US market.

Positions

Design & Technology Correspondent, Lenovo Innovation Design CenterConcurrent
Beijing
2006 – 2007

Degree

Master of Industrial Design, Georgia Institute of Technology
GPA 4.0
2004 – 2006
Correlating Convergence in Product Design · thesis, advised by Wayne Chung

Coursework

Intro to ID Grad Studies
Wayne Chung
Human-Computer Interaction
Bruce Walker
Human Centered Design
Randy Bernard
Graduate Studio II
Chandan Gokhale
Special Topics: Information Technology
Chandan Gokhale
Special Problems: graduate teaching mentor
Abir Mullick

Teaching

Special Problems: Research
Advisor
Spring 2006
1 student
Introductory Design II
Instructor
With Walter Hargrove
Spring 2006
40 students
Introductory Design I
Graduate Teaching Assistant
With Christopher Chudek
Fall 2005
41 students
Introductory Design II
Graduate Teaching Assistant
With Mark McJunkin and Christopher Chudek
Spring 2005
39 students
Introductory Design I
Graduate Teaching Assistant
With Mark McJunkin and Christopher Chudek
Fall 2004
44 students

Recognition

2007
Notable D-School Alumni · BusinessWeek
2006
Outstanding Graduate Teaching Assistant · College of Architecture, Georgia Tech, the Introductory Design classes, with Walter Hargrove
2004
Full Teaching Assistantship · Georgia Tech

Press and talks

2006
IDSA Southern District Conference, Atlanta · presented the master's thesis
2005
SIGCHI · presented my group's personal financial manager

2001 – 2004 · Interactive Media Lab

All digital design and distribution

Senior Designer at a Louisville multimedia studio, leading graphic designers, video engineers, and database programmers on large web sites and software for Lexmark, Intel, Yum! Brands and Six Flags. The era's biggest program was Good Days Ahead, a computer-assisted cognitive behavioral therapy application published in 2003 and still distributed. The earliest software in my record is a therapeutic tool for people who are not technologists.

Positions

Senior Designer
Louisville, KY
2001 – 2004

1995 – 2001 · Illinois

Bending the curriculum

Accepted as an electrical engineering student (my father taught electronics), switched to mechanical, then found industrial design. Enamored with the computer interfaces, I bent the program toward interaction design, sensors and the web, in Director, Alias, and Maya 1.0, before the discipline had a name. After graduating I stayed a year as a Technical Specialist teaching software & professional practices, the first appearance of a thread.

Positions

Vice President, IDSA Student Chapter, University of Illinois
Champaign, IL
1998 – 1999
Treasurer, IDSA Student Chapter, University of Illinois
Champaign, IL
1997 – 1998
Technical Specialist, University of Illinois, teaching software and professional practice
Champaign, IL
2000 – 2001

Degree

Bachelor of Fine Arts, Industrial Design, University of Illinois at Urbana-Champaign
GPA 3.5
1995 – 2000

Program

Mechanical Engineering, College of Engineering
Fall 1995 – Spring 1996
Art, general, College of Fine & Applied Arts
Fall 1996 – Spring 1997
Art, industrial design, College of Fine & Applied Arts
Fall 1997 – Spring 2000

Coursework

Design Methods I
Fall 1997
Experimental Visual Techniques I
Fall 1998
Computer Applications in Design I
Fall 1998
Experimental Visual Techniques II
Spring 1999
Computer Design II
Spring 1999
Professional Practice
Fall 1999
Independent Study, Curriculum & Instruction
Fall 1999

Recognition

1999
International Design Conference Aspen Award
1999
Dean's List · College of Fine & Applied Arts, 4 terms, Fall 1997 to Spring 1999

Practice

Capabilities

Design leadership across commercial, partner, platform and product oorganizations. Discovery research and repeatable playbooks. Ideation through iterative demonstration. Storytelling to C-level, influencing over $100M in SaaS bookings. Hardware & software crossover.

Working skills

Facilitation, sketching, journey mapping, concept diagramming, storyboarding, persona development, lightweight prototyping, AI-augmentation, and writing, writing, writing, writing.

Current tools

Whiteboarding first. VS Code managing Claude and a skill library deployable across projects and models. GitHub hold most design records. Figma kept for design-system components and tokens, but fading in the rearview mirrow. FigJam facilitation but prefer breathing the same air.